Sunday, March 23, 2008

non-playable

Bosses

Throughout the Super Smash Bros. series, most single-player modes have included several non-playable boss characters. These bosses generally have a number of advantageous characteristics, such as extreme resistance to being knocked off of the screen. Most of these bosses were created specifically for the Super Smash Bros. franchise, though some have made appearances in other games.

Crazy Hand (left) and Master Hand (right) in Super Smash Bros. Brawl fighting Mario.
Crazy Hand (left) and Master Hand (right) in Super Smash Bros. Brawl fighting Mario.

Master Hand appears in all three games to date, serving as the final boss of Classic Mode and, in Super Smash Bros. Melee, the 50th Event Match "Final Destination Match". Super Smash Bros. Melee introduced a left-hand counterpart to Master Hand named Crazy Hand, which appears alongside Master Hand in some scenarios. Master Hand also makes several appearances in Kirby & the Amazing Mirror as a miniboss, and partnered with Crazy Hand as the bosses of Candy Constellation. It also makes an appearance in Kirby: Squeak Squad as a gray hand that can shift its shape to form swords and the like.

Master Hand and Crazy Hand look identical aside from their laterality, but Crazy Hand's fingers act in a more erratic and chaotic way. While Master Hand is more relaxed and mature, Crazy Hand is impulsive and destructive and its fingers move differently when it's preparing for an attack. Its attacks are wilder and faster than those of Master Hand. When being fought simultaneously, Crazy Hand and Master Hand are able to execute moves together, including a series of claps, and the two hands making fists.

Super Smash Bros. also introduced Metal Mario (originally from Super Mario 64) and Giant Donkey Kong, who are simply enhanced versions of their respective characters. Metal Mario is simply Mario with increased resistance to being knocked out of the stage as well as a faster falling speed and more attack power, while Giant Donkey Kong is simply a larger and more powerful version of Donkey Kong. Both characters reappear in Super Smash Bros. Melee's Adventure Mode along with Metal Luigi and two Tiny versions of Donkey Kong. However, due to items introduced in Melee (the Metal Box, Super Mushroom, and Poison Mushroom, specifically), all of these seemingly non-playable characters (including the enhanced characters that were unplayable bosses in the first game) are indeed playable for short amounts of time as they allow all characters to become Metal, Giant, or Tiny, respectively. Dark Link, a completely black form of Link, appears in Melee and Brawl as an opponent in an Event Match.[11]

Giga Bowser as Bowser's final smash attack in Super Smash Bros. Brawl.
Giga Bowser as Bowser's final smash attack in Super Smash Bros. Brawl.

Giga Bowser, known in Japan as Giga Koopa is a gigantic, enhanced version of Bowser introduced in Melee. He is the secret final boss of Melee's Adventure mode, only appearing if certain conditions are met. He is also one of the fighters in the final match of Melee's Event mode, "The Showdown", with Mewtwo and Ganondorf by his side. Giga Bowser has several abilities that the regular Bowser does not. He is so large that he is immune to grabs and similar grabbing moves. Giga Bowser becomes playable for short periods of time in Super Smash Bros. Brawl when Bowser performs his "Final Smash" attack. Bowser transforms into Giga Bowser, and is near invincible until the effect of the Final Smash wears off.

Tabuu, in his second winged form.
Tabuu, in his second winged form.

Tabuu is a human-shaped apparition and the main antagonist of The Subspace Emissary in Super Smash Bros. Brawl. Towards the end of The Subspace Emissary, it is revealed that Tabuu is the entity that controls Master Hand. Tabuu is the true antagonist behind the events of the story. Both Master Hand and Ganondorf attempt to defeat him but are subdued.

Super Smash Bros. Brawl's adventure mode, The Subspace Emissary, also features boss characters. Some of these characters, such as Petey Piranha and Rayquaza, are characters borrowed from other franchises. Two original bosses are also introduced: Galleom and Duon . Galleom is a giant cyborg that is fought two times in The Subspace Emissary. It usually attacks with its fists and body, but can also shoot missiles and transform into a tank-like form. Duon is a giant robot that has two upper bodies situated on top of a wheel. Its pink side uses many projectile attacks, while the blue side predominately uses the blades on its arms and head. Both Galleom and Duon can be fought once more if the player encounters them in the last level of The Subspace Emissary.

Other characters

The Fighting Wire Frames in Melee.
The Fighting Wire Frames in Melee.

Aside from bosses, other non-playable characters can be fought in certain single-player modes.

The Fighting Polygon Team , Mysterious Small Fry Enemy Corps) is made up metallic-looking purple clones of playable characters made completely out of polygons in Super Smash Bros. The next to last level in the game contains 30 of these characters. They use near-perfect models as their character-counterparts with minute changes to their anatomy, and with a purple texture.

In Super Smash Bros. Melee, the Fighting Polygons are replaced by the Fighting Wire Frames
Unlike the original game, there are only two types of Fighting Wire Frames (male and female) as opposed to a Polygon corresponding to each individual character base. The only distinct characteristics Fighting Wire Frames have is that they have a Heart inside their chest, and the Super Smash Bros. symbol where their face should be. Male and female Wire Frames have the same frame and gait of Captain Falcon and Zelda, respectively, and both models lack special moves.

In Super Smash Bros. Brawl, the Fighting Wire Frames are in turn replaced by the Fighting Alloy Team . This team consists of four different types of members: Red Alloy, Blue Alloy, Yellow Alloy, and Green Alloy. The Red Alloy's body and moves are based on Captain Falcon, the Blue Alloy's body and moves are based on Zelda, the Yellow Alloy is based on Mario, and the Green Alloy is based in Kirby. The Alloys lack special moves. Their bodies are metallic and are made up two parts, an upper and lower body, that are connected by a meshed sphere. In place of faces, hands, and heels are glowing spheres of white light.

Along with Melee's Adventure Mode came the inclusion of minor, generic enemies, such as Goombas from the Super Mario series and Octoroks from the Legend of Zelda series. This trend continues into Super Smash Bros. Brawl, which also includes an assortment of original characters to serve as non-playable generic enemies led by the Subspace Army.

One of the Primid.
One of the Primid.

The Subspace Army are the antagonists of Super Smash Bros. Brawl, appearing in "The Subspace Emissary" and led by the Ancient Minister . Their goal is to bring the entire world to Subspace piece by piece with devices called Subspace bombs (detonated with the aid of two R.O.B.s). Among their foot soldiers are the Primid . The Primid are the primary offensive force of the Subspace Army. They are said to come in various forms to do battle. They can be seen forming out of Shadow Bugs that clump together. A variety of other enemies exist; along with a Squad of R.O.B.s, assorted original enemies include Bytans , small spherical enemies capable of self-replication; Greaps , large robotic figures that attack with large sickles; and Trowlons , enemies with trowel-like arms that attack by lifting opponents, amongst many others.

Sandbag as it appears in Super Smash Bros. Brawl.
Sandbag as it appears in Super Smash Bros. Brawl.

Sandbag appears in the "Home-Run Contest" minigame in Super Smash Bros. Melee and Super Smash Bros. Brawl. The object is to strike it as far as possible with either a Home-Run Bat or a fighting move. Sandbag's only purpose is to get hit in the Home-Run Contest. Being hit all the time does not hurt it; it actually loves to see players "wind up and let loose," according to the trophy description. During the actual Home-Run Contest challenge, a player will use their chosen character to hit Sandbag off the pedestal on which it rests within ten seconds. Players damage Sandbag as much as possible while keeping on the orange platform so that it will fly farther. In addition, players are supplied with a Home-Run Bat with which to smash it. In Brawl, the "Home-Run Contest" features two-player modes, online play, and a shield that keeps Sandbag on the platform while it is being damaged. While an online match is waiting to connect, players may entertain themselves by attacking Sandbag. Sandbag also appears randomly as an item that drops other items when hit in various other modes in Brawl.

2 comments:

Mrs. Deacon said...

Ok I voted!

adalea said...

is that all you write about on your blog?
LOL